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CAGD Final - Sprint 4
SFX and texturing
For this sprint I focused on gathering SFX for the various movements and interactive elements within the scene. I searched through various repositories and databases of various Kirby games to find the best sounds and edit them to fit in the context of the scene.

I have also began working on making custom textures for specific textures that can’t be easily recreated in a texturing software itself or found easily online in a good quality.
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