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CAGD 373 - Final Sprint
Finishing Customs and Texturing
For the final sprint I picked up the pace and worked on all of the custom texture images, as well as texturing all of the items for UV mat 11. I made all of the custom textures by hand, as I wanted a handmade quality to them. I also wanted to ensure that they were all high resolution, so I made them each 2k in size so that they have enough detail if needed but can also be scaled down.
Once I was finished with these, I got to work on texturing all of the objects for UV mat 11. Most of them were pretty straightforward, and adding the custom textures to their specific objects was very satisfying and upgraded their appearance quite a bit. I'm very happy with how they turned out, especially the item shop items.
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